How innovators are using gamification to appeal to Gen Z
By using advanced tech and gamification to their advantage, orgs can create interactive, engaging and tailored experiences for Gen Z.
By using advanced tech and gamification to their advantage, orgs can create interactive, engaging and tailored experiences for Gen Z.
Dreamscape Learn aims to supplement and radically transform education with 'hands-on' labs conducted in virtual reality.
Samsung, the Korean electronics company, has revealed it is working to build its own metaverse and extended reality devices, hinting at the possibility of the launch of a VR headset…
During a Q4 earnings call on Feb. 1, Mark Zuckerberg said he saw no reason to deviate from their long-term Metaverse strategy.
The NBA has extended its current partnership with Meta to broadcast its games to the metaverse. The company announced that 52 games of the league will be available to be…
Porsche’s first foray into NFTs appears to have flopped after recording underwhelming sales and was heavily criticized by the community.
Donald Trump’s NFT collection started out strong but then started looking lifeless up until a few days ago.
From gaming and travel to commerce to accessibility, here are some of the ways the metaverse will become a significant part of our lives.
Brands' current experiments with virtual reality show that technologies developed for Web3 and the metaverse are already impacting our lives.
Maruti Suzuki, one of the biggest car manufacturers in India, has announced that it is taking its customer retail experience to the metaverse. The company announced on Jan. 1, it…